Thursday, 9 March 2017
Going first with GSC is relatively straight forward. There are a number of decisions you need to make, but they are limited within the same general purpose – getting of the most effective Alpha strike you possible can. Going second is harder. In fact I suspect the best GSC players will be those who win consistently, while going second. So, how do you go second and win with GSC – well I wish I knew. To be honest I’ve not been very good at it! So far most of my losses have been when going second
Friday, 3 March 2017
Does a Genestealer Cult Army have the ultimate alpha strike? That’s the question I want to explore in this post. However, first “spoiler alert” I think it does! So the rest of the post is really about why! The thing that makes GSC so effective at hitting hard in turn one is the ability to roll on the Cult Ambush table. I’ve talked about the mechanics of Cult Ambush in a previous post, so I won’t repeat myself here. Suffice to say, it’s the ability to deploy using Cult Ambush at the infiltration stage, setting up close range shooting attacks and first turn charges, that makes GSC such a potent Alpha Strike weapon. Maximising the potential of that Alpha Strike is an important element of playing GSC well, although perhaps not the most important element. I suspect the ability to play well when going second is more important. I’ll deal with that in a later post.
Thursday, 2 March 2017
Initially I was going to have 2 posts, one on Cult Ambush and the other on Return to the Shadows, however they are so connected that it was hard to write about one without the other.
Cult Ambush (CA) is the “big rule” for GSC. But it’s a “fickle” rule, typically relying on rolling a “6” to have direct impact, and having a number of “hard” counters that limit its usefulness in certain situations. It seems to me that the key to success is a thorough understanding of how to use it and when. I don’t pretend to have that understanding yet, but thinking through a few options might help.