tag:blogger.com,1999:blog-6290806675829794805.post3939100655879418177..comments2023-10-29T14:19:37.347+00:00Comments on Apostates Anonymous: Genestealer Cult List Analysis.Bedehttp://www.blogger.com/profile/11427331008019514181noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6290806675829794805.post-67659832773037825102017-02-28T08:00:05.948+00:002017-02-28T08:00:05.948+00:00Thanks for this. Sorry its taken a while to respon...Thanks for this. Sorry its taken a while to respond. Having played quite a few games now, since this post, I think I agree with pretty much everything you say, with one exception. I've found that Claws are way better than Talons. Putting hits on units is easy - WS5 from Talons and hatred from the Primus. However, often I find that converting them into wound is the tricky bit when you're S$. S6 makes a difference. Currently I'm running 10 man units, 5 claws 2 whips and 3 talons.<br />Embrace Your Inner Geekhttps://www.blogger.com/profile/09175279670690377675noreply@blogger.comtag:blogger.com,1999:blog-6290806675829794805.post-86719381893614005412017-01-26T03:55:08.713+00:002017-01-26T03:55:08.713+00:00Hey I got ya bud. Most of my information will be r...Hey I got ya bud. Most of my information will be regurgitated from more experienced players on forums around the net, but I'll do what I can!<br /><br />1- if you're going second, place the First Curse detachment fairly aggressive but still in cover. It has a good chance of actually surviving a turn - then just move forward and charge the next turn. Hurts but not an instant loss :)<br />2- not a fan of movement trays. You'll want to hug cover so often that it can be a pain otherwise.<br />3- well, that depends on the rest of the list. Generally speaking I prefer 7 or 8 man units however. With hybrids this gives overwatch a bit of chaff before eating into your heavy weapons (especially with flamers). As for how many units- I prefer to fully fill out my Subterranean Uprising to maximize Cult Ambush bonuses.<br />4- again, it depends on what you want them to do. Whips can hit high initiative models, talons are good all rounders, and claws can help with armor if you don't want Rock Saws or abberants. I prefer a mix of mostly talons and about 30% whips, leaving armor to the saws.<br />5- If you mean First Curse, I think so. It gives your Warlord a safe spot, and is an incredible Distraction Carnifex that could easily strip a knight in seconds.<br />5-it is worth it if you specifically go for a summoning list. Unfortunately since summoned units snapfire on arrival (FAQ) these lists have been fairly nerfed.<br />7- I've heard good things about Wyverns but actually prefer Tyranid allies. As you noticed, GSC is hurt by castles, deathstars, and air superiority. An allied CAD or Hive Fleet Detachment allows you to bring flyrants and mawlocs. (Cult ambush was FAQ'd to synergize with allies)<br />Flyrants provide psychic dice and fire support, mawlocs handle deathstars, cult engages and scores. Lists like this have already won a few minor tournaments.<br /><br />Good luck bud, have fun!Anonymoushttps://www.blogger.com/profile/05507481307390999085noreply@blogger.com