tag:blogger.com,1999:blog-6290806675829794805.post4204436265893731782..comments2023-10-29T14:19:37.347+00:00Comments on Apostates Anonymous: Evolution of the GT ListBedehttp://www.blogger.com/profile/11427331008019514181noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6290806675829794805.post-91652693566831696782012-11-14T06:41:10.490+00:002012-11-14T06:41:10.490+00:00Well, that's the interesting bit. The 6th ed F...Well, that's the interesting bit. The 6th ed FAQ specifically changed this. Item one of the Errata deleted the sentence that referred to "battlesuit weapons systems" to read “It enables the model to fire two<br />weapons in the same turn", nothing says it needs to be battlesuit weapons. Why change this other than to allow them to fire a quad gun and something else!<br /><br />I thought about the VRT on the Shasel, but it means you can't take shield drones, and i wanted the 2 extra drones.<br /><br />EYIGEmbrace Your Inner Geekhttps://www.blogger.com/profile/09175279670690377675noreply@blogger.comtag:blogger.com,1999:blog-6290806675829794805.post-90002199504629184462012-11-14T01:51:14.893+00:002012-11-14T01:51:14.893+00:00Rather than allowing the broadside to fire 2 weapo...Rather than allowing the broadside to fire 2 weapons, multi trackers allows them to fire 2 battlesuit weapon systems. Can't see anyone agreeing that a quad gun is a battlesuit weapon system.<br /><br />Great idea on the shas'el with a.s.s., I've always considered using a.s.s. and using plasma rifles as one or the other options, but this allows both the multi trackers for the plasma and the move and fire railguns. It's expensive, at 400+ pts in one unit, but a list built around them could work nicely. How about giving the shas'el vectored retro thrusters to give the him, and therefore the unit Hit and Run. With a drones I4 they have a good chance if making the initiative test to get away.<br /><br />RathstarRathstarhttps://www.blogger.com/profile/08799690336241322474noreply@blogger.comtag:blogger.com,1999:blog-6290806675829794805.post-74653141580736048792012-11-13T20:44:53.696+00:002012-11-13T20:44:53.696+00:00Thanks Rathstar.
I am tempted by the Quadgun, bu...Thanks Rathstar. <br /><br />I am tempted by the Quadgun, but I couldn't find the points. If I boosted the list to 2000pts, it would be the first addition. <br /><br />BTW, read the skyfire rule. Then read the multitracker rule. The way the skyfire rule is worded ("A model with this special rule, or that fires a weapon with this special rule, fires using its normal Ballistic Skill when shooting at Flyers"). There is an argument that the Broadside team leader can shoot the quad gun and then (using the multitracker) shoot his railgun at a flyer using his full BS. <br /><br />Re the Broadside unit, it is pretty hard. However, I think I've worked out a way to make it better. Add an Advanced Stabilsation System to the Shasel. It grants the unit Slow and Purposeful for the turn in which they move. So the Broadsides can move and shoot their Railguns. Even better, because it only lasts to the end of the turn, the unit can Overwatch as normal.<br /><br />EYIGEmbrace Your Inner Geekhttps://www.blogger.com/profile/09175279670690377675noreply@blogger.comtag:blogger.com,1999:blog-6290806675829794805.post-49939129194525881002012-11-13T10:15:27.824+00:002012-11-13T10:15:27.824+00:00Great article, and it's interesting to see the...Great article, and it's interesting to see the evolution of your list and the reasons behind it. Thanks for sharing.<br /><br />Are you not tempted to add a quad gun to the defence line ? One of the kroot units could fire it.<br /><br />Love the broadside unit. Bet it could vaparise an entire marine unit if they were stupid enough to move within 12" :)<br /><br />RathstarRathstarhttps://www.blogger.com/profile/08799690336241322474noreply@blogger.com