I have 2
tournaments lined up, one this weekend and one next. This weekend is a local
one – one day 4 games at 1750pts. Next weekend is the Club Challenge at Maelstrom
Games in Mansfield, 2 days, 5 games, again at 1750.
After the fun
I had at TofS with my Blood Angels I’m going to run them again – but what to
take?
I want to run
the same list in both tournis for practice. I don’t have nearly as much
experience with BA as I do with Tau. The reason I mention this is that there
are comp restrictions at the Club Challenge, which will effect my list for
Sunday. Broadly the comp restrictions are that you can’t take more than 2 of
the same unit, other than troops – so my triple ‘raven list is out!
I’m debating
with myself over two basic lists, with a degree of variety in both.
The first is
a BA Razorspam list, and the second is a twin Stormraven list.
Razorspam
I have 2
versions of this list. The common parts of each list are
5 ASM with
Meltagun, Infernus Pistol, Power Sword in a Razorback with TL Ass Cannon x 4
Sanguinary
Priest with Power Sword x2
Devastators
with 4 Missile Launchers x2
Baal
Predators with Ass Cannons and HB Sponsons x2
The variable
parts are broadly in HQ choices and additional troops. The first list has
Mephiston as an HQ, the 2nd list has a bog standard Librarian with
Shield and Fear the Darkness and a 10 man assault squad with jump packs (the
idea is that they stay off the board as long as they can and deep strike in to
grab objectives turn 3 or 4).
So the choice
is between a combat beast (Mephiston) on the one hand, and a utility player
(the Libby) and some extra scoring, on the other.
At the
moment, I’m leaning towards the Libby and the extra assault squad. We know there
will be only one annihilation game at the Club Challenge, there will be
one capture and control, and the other 3 missions will involve 3-5 objectives.
But on the other hand the Razorspam list has limited assault potential…!
Before I go
on to discuss the twin Raven lists, let me say that I know the Razorspam list
is, objectively, the most “competitive”. It has all the things the internet
tells you a good list has. It has long range anti light armour (dev squads),
short range anti light armour (assault cannons), short range anti heavy armour
(assault cannons and melta teams), torrent of fire (Baal Preds), ample
scoring,, mobility, redundancy, and adequate (to OK) combat power (the assault
squads with priests plus or minus Mephiston). So you might want to stop reading
here. But it’s a bit dull….! Hence, why I’m thinking about a twin Raven List.
Twin
Ravens
The core of each
of the 3 lists is 2 Ravens with Dreadnaughts, but that’s about it - other than
that they are quite different.
The main
problem with a twin Raven lists at 1750 points is that you have all your eggs
in 2 AV 12 baskets. If one (or both) go down before it delivers its pay load,
you lose. This is always a problem, but it is particularly a problem if you
don’t get first turn. If you start on the board going second, chances are you
will lose a Raven in the first round of shooting. Losing one Raven, before it
delivers its payload, is a massive blow (god forbid you lose 2!). If at all
possible you want both Ravens going flat out across the board at your opponent,
blowing up a tank each with their multi meltas, and delivering their payload
next turn (hopefully having survived as a result of their flat out cover save).
So you have 2
issues – how do you preserve your Ravens for those first 2 turns, either on the
board first turn if you go second, or after they go flat out turn one (or
indeed turn 2 if you’re going first)?
Going
Second
The question is,
how do you survive a first round of shooting? There are a number of ways to do this
I guess, but they split into 2 main “catagories”, first by deploying with a bit
of thought, and secondly by reserving everything.
At the club
challenge I know there will be one Dawn of War deployment, one spearhead, and
one “modified” spearhead (both armies are pushed into an “L” shaped area on the
board edge of their table quarter i.e. it increases the separation between the
armies by about a 12”) . The other 2 will (I assume) be pitched battle.
In DofW
deployment, if I go first or second I will need to start everything off the
board anyway. My first move will almost always be to flat out both Ravens onto
the board. So whether I go first or second doesn’t really matter. In both
Spearhead deployments, if I’m going second, I should be able to get the Ravens
far enough away to be out of range of most heavy weapons (most are 48” range,
with notable exceptions e.g. Railguns, Living Lightening!). So I only need to really worry in pitched battle deployment.
Even then, my memory from Caledonian is that the terrain at Maelstrom is pretty
good – on some boards I might get cover for my Ravens (in fact if I remember
correctly, on some I could even get one of them out of LOS!)
So that cuts
the problem down to (with luck) 2 games where I really need to reserve
everything if I don’t get first turn.
If I reserve
everything there are 3 possible outcomes on turn 2 – either both ravens come in
(the ideal outcome), neither Raven comes in (which is also OK, although not
ideal) or only one comes in. It is the last option (only one coming in) that’s
the big draw back. How do I deal with that? Well each list has its own way of
dealing with that, which I’ll discuss when I discuss the lists.
After the
first Flat Out Move
Even with a
4+ cover save, 2 AV 12 vehicles are not that difficult to put down. The only
things I can come up with is to somehow increase target saturation, or to
somehow kill or tie up units that will target the Ravens. Again, all the list
have ways to do that, which I’ll discuss after setting out the lists.
So, onto the
lists
Version 1
Dante (makes
SG troops)
10 Man
Assault Squad
Sanguinary
Guard, 2 infernus pistols x 2 (one with Chapter Banner)
Brother
Corbulo
Furioso
Dreads with Blood Talons, and extra armour x2
Storm Raven
with Extra Armour and locator beacons x2
The way this
list deals with the problem of only one Raven coming in from reserve, is via
Corbolo’s “Far Seeing Eye” rule. This allows me to re-roll any one dice. So if
one Raven is on, and one off, I can re re-roll the dice for the Raven that’s
not coming in, increasing the changes that I will get both in. In addition, if
one comes in and the other doesn’t (even with the re-roll) I have a 75% chance
of getting both SG squads in using the Descent of Angels re-roll. If I deep
strike these units beside the stuff that would be shooting at my Ravens, that
will increase target saturation, hopefully taking the heat of my Ravens.
If I get
first turn, and flat out towards my opponent, I can use the Skies of Blood
special rule to increase my opponents target priority decisions. SofB allows me
to deep strike any unit in the Raven onto ground over which the Raven has
passed. That’s what the locator beacons are for. This would mean that neither
the Furiosos or the SG would scatter. So the plan would be to flat out the
Ravens straight at my opponent, jump each Furioso out under one of the Raven’s wings,
popping smoke as it falls. Then the SG squad jumps out behind the Dread. So, instead
of 2 AV12 targets with cover, my opponent has 2 AV12 targets with a 4+ save
(the Ravens), 2 AV13 targets with a 4+ save (the Furiosos) and 2 SG squads with
a 2+ save, a 4+ cover save, and a 4+ feel no pain save (from Corbolo who is
still in the Raven).
Now this is
obviously much better than simply having 2 AV12 targets, but it’s not ideal. The problem is that each target calls
for different weapons – i.e. you fire your missile launchers and auto cannons
at the Raven, melta guns at the Furioso’s and plasma guns at the Sanguinary
Guard!
The other
problem with the list is that units doing the heavy lifting (the Sanguinary
Guard) are also your scoring units. If they die (more probably when they die)
you only have 10 scoring bodies.
Version 2
Mephiston
10 Man
Assault Squad, 2 melta guns x2
5 Death
Company, with Thunder Hammer, Jump Packs and Lemartes
Death Company
Dread with Blood Talons
Furioso
Dreads with Blood talons, and extra armour
Storm Raven
with Extra Armour and locator beacons x2
This version
of the list gets round one of the limitations of Version one – the Assault
squads are there to score – your heavy lifters (the Dreads, the DC and
Mephiston) can happily die!). However, it does so at the expense of Corbolo,
and so does not deal as well with the problem of only one Raven coming in from
reserve. Nor does it have as effective “distraction” units (DC only) which can
deep strike in on turn 2 to take the heat off my Ravens.
One change I
could make is to increase the number of DC, at the expense of the Jump Packs.
However the JPs are there to increase the DC’s mobility so they can catch the
damn rhino they’re chasing, and so they can catch up if their Raven is downed.
Version 3
Librarian,
Jump Pack, Shield and Blood Lance
Honour Guard,
3 melta guns, Blood Champion, Noviate
10 Man
Assault Squad, 2 melta guns x2
Sanguinary
Priest, Jump Pack, Power sword.
5 Vanguar
Veterans, 2 power swords, 2 storm shields, 3 melta bombs
Furioso
Dreads with Blood talons, and extra armour x2
Storm Raven
with Extra Armour and locator beacons x2
So, still no
Corbolo, but, in the event that only one raven comes in, the VV and the Honour
Guard can come in using DofA (i.e. 75% chance they come in on turn 2) and nuke
2 things that might be shooting at your ravens. Also it retains the benefit that
the heavy lifters (the Dreads, VV and Honour Guard) are not scoring. In
addition, the Libby has 2 good support powers in Shield (5+ cover save) and
Blood Lance.
Of the 3, I
think I like the last one best!
Thoughts?
EYIG
For what it's worth, I play with almost exactly your version 2 Stormraven List. My list usually looks like this:
ReplyDeleteMephiston (in Stormraven #1)
Sanguinary Priest, JP
Furioso Dread (In Stormraven #2)
Death Company (10 marines), Lemartes (Stormraven #2)
DC Dread (Stormraven #1)
Assault Squads to fill out whatever points I have left
It's really nice in that you have a brutally effective CC element, and enough of it that it's hard for your opponent to kill it before it kills them. Meanwhile, your assault squads can go unmolested and score. I find the JPs on the Death Company to be unneeded. I just put them somewhere with heavy target saturation and giggle.
Anyway, the dual Ravens list with Mephy, DC, and Dreads is a kick in the pants. Enjoy!
Thanks Brad - how do you deal with going second? Do you do anything to protect your ravens after that first turn flat out move?
ReplyDeleteEYIG
This comment has been removed by the author.
ReplyDeleteI run Razor-Angels and have done for two years now. Your troops need a flamer and power weapon on a unit, these can deal with hordes. Then meltagun and maybe infernus for dedicated anti tank - no need for power weapon in these units. I would also drop the heavy bolters, they are not worth much and don't actually kill much when you work out the odds.
ReplyDeleteThanks Mercer - but I've gone for the twin storm raven list, version 1 (with a slight modification). I took version 3 along to the tourni weekend past and won, but i just like the idea of running a sanguinary guard army, so I'm running Dante with 3 SG squads. Nowhere near optimal (15 scoring models!), but i've had the Sanguinary Guard painted for ages, and I hardly ever play them, so thought I would take them out for a spin. Maybe i'll make up for lost battle points in painting scores!
ReplyDeleteReports to follow.
EYIG