I’ve been
thinking long and hard about the list I want to take to the GT in 2 weeks time.
To recap, Forge World is allowed, and it’s at 1850pts. I want to take Tau with
Ork allies
The List I’m
thinking about is
HQ
Shasel XV81 –
Smart Missile System, Plasma Rifle, Fusion Gun, HW Multitracker, HW Drone
Controller, 2 Shield Drones
Shasel XV81 –
Smart Missile System, Plasma Rifle, Fusion Gun, HW Multitracker, HW Drone
Controller, 2 Shield Drones
Troops
12 Fire
Warriors, Devil Fish with Dpod
12 Fire
Warriors, Devil Fish with Dpod
Fortification
Aegis Defence
Line
Fast Attack
Tetra with
Targeting Array
Tetra with
Targeting Array
Heavy
Broadside
team leader, with TL plasma rifle, Multi tracker, HW Target Lock, HW Black Sun
Filter, HW Drone Controler, 2 Shield Drones
2x Broadsides
with TL plasma rifle and Multi Trackers
Hammerhead,
TL Plasma Cannons (R48, S7, AP3 Heavy 4), Dpod, Mult tracker, Black Sun Filter
Hammerhead,
TL Plasma Cannons (R48, S7, AP3 Heavy 4), Dpod, Mult tracker, Black Sun Filter
Allies
Big Mek with
KFF
28 Shoots
Boyz
28 Shoota
Boyz
Tactics are
pretty simple. First Turn Broadsides with attached XV81s sit behind the Aegis
Defence Line. FW’s in their ‘fish. Boyz spread out to protect the gunline. All
vehicles in cover for a 3+ cover save (2+ if there are in ruins). The Tetras
can get a 2+ cover save behind the Aegis. Boyz run forward to create a threat
that really can’t be ignored. Broadsides target heavy armour, or stuff that’s killing
the boyz, and might threaten my F’warriors, Hammer heads target light armour or
medium infantry (i.e. anything with a 3+ save or worse). Turn 2, if a suitable
target presents itself (i.e. anything that’s not in a vehicle), FW’s get out
and, supported by the Tetras, torrent it away. Mid game, providing all threats
to the gunline are dispatched, the boyz head for objectives, and the F’warriors
get back in their fish and do the same.
It’s designed
with survivability in mind, and to an extent sacrifices killing power to
achieve that. Twenty eight fearless, T4 models with a 5+ cover save take a lot
of getting rid of. All vehicles should have at least a 3+ save, however, with
luck the Hammerheads can find some ruins for a 2+, and, after turn one, the D’fish
can simply move flat out for a 2+. The Broadsides are their usual robust
selves, but boosted by a 4+ cover save from the Aegis, and if necessary
leadership 9 and 4 additional Shield Drones from the XV81s. The F’warriors are
in their fish until a target presents itself. The plan then is that they empty
out (hopefully) behind the Aegis, and attach themselves to one of the VX81s
(which has detached from the Broadsides), for leadership 9 and a couple of
Shield Drones. The XV81’s load out is designed to support the Fire Warriors
with SMS and plasma at 24”, and Fusion and Plasma under 12”.
While it is
pretty static at the outset, it can remobilise if it needs to (providing the
FW’s survive).
Ironically
for a Tau list, it’s weakness is anti armour only having 3 railguns. But
I’m not seeing vehicles spam like I used to. The alternative would be to swap
out the 2 Hammerheads for 3 more Broadsides, running 2 squads of 3.
I’ve played
this list once so far, last week at the non-club against a footslogging Grey Knights
list. Three strike squads, Mordrak with some ghost knights, a Librarian and 5
paladins with an apothecary. First turn he deep struck the Ghost Knights behind
the gunline (didn’t know they came in first turn automatically or I would have
deployed to stop that happening). The FW’s jumped out and, with marker lights
support, blew the ghost knights off the table, really without breaking sweat.
Rolls weren’t spectacular, pretty average in fact, but 24 rapid firing BS5
pulse rifles put something like 30 wounds on the squad. Combined with the
plasma and Fusion guns on the XV81s, and the squad plus Mordrak and the Libby
died. And I still had around 50 Shoota shots to fire and a charge from the boyz
lined up, if necessary. Which of course left the Broadsides and the Hammerheads
to seriously deplete one of the strike squads. When the Paladins came in, they
were also blown away, not so much by the Fire Warriors, but by the Broadsides.
A reasonably
easy win, but it was a good match up for me. Thinking through the various
“meta” lists, I suspect it will do reasonably well against most lists that want
to get close. However, it might struggle a bit against more shooty lists. Guard
with Manticores and Vendettas for example, or long fang spam. If the grey
knight list had swapped out the ghost knights for Psyfilmen dreadnaughts it
might have been harder.
What to people
think – where are the weaknesses?
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