Part 2 on Special Characters.
O’Shova
Commander
Farsight is back, and he’s pretty funky! His stats are the same as the XV8
Commander, with 2 exceptions he’s WS5 and initiative 5. Not terribly exciting I
hear you say. Well you would be right if it wasn’t for the Dawn Blade which is
an AP 2 weapon that strikes at initiative, and has armour bane (remember he’s
S5 base). Now, in a world of combat monsters, he’s no Abbadon, but in a Tau
Cadre, he’s not bad.
But combat
prowess is not why you bring Farsight. You bring him because he can take a
bodyguard of up to 7 suits, and his unit can deep strike with no scatter. The
Farsight Bomb is back, but is it wise!
I’ll come
back to building a Farsight Bomb in more detail in a later post, but the basic
idea is that you take as many bodyguard suits as you can afford, tool them up
with Plasma Rifles and Fusion Guns, sprinkle in some target locks so they
don’t need to shoot at only one target, add a Command and Control Node so they
re roll to hit, a Multi Spectrum Sensor Suit so they ignore cover, deep strike
them in and kill stuff.
Now I’ve
never played a Farsight Bomb in the old codex. The main reason was that he
gimped your FOC, restricting other units you could bring. However, I was
never really convinced that deep striking over 500pts of suits into your
opponents lines was a great idea, particularly in 6th when it put
your Warlord in harms way. Farsight is tough, but he’s not that tough.
In the new
dex, while the FOC restriction is gone, there is still the issue of whether
it’s wise to deep strike over 500pts of battle suits (plus your warlord) into
your opponents lines. I think a Farsight Bomb list will need very careful
thought.
Shadowsun
Commander
Shadowsun is also much improved. Again her stats are pretty much the same as
the XV8 Commander but with a point less of toughness and strength, with one
less wound (so T3 and S4). She comes with 2 Fusion Blasters that can
target 2 separate units and a Stealth Suit (giving her Stealth and Shrouding).
She shoots precision shots on a 5 and 6, Infiltrates and any unit she joins
that have jet packs can move 3d6 in the assault move. She can bring up to 3
Drones (at extra cost), one Command and Control Drone that lets any unit within
12 inches re roll 1 to hit, and she can bring 2 Shield Drones that give he a
3++. Most importantly, she's now an independant character.
I’m still
trying to work out exactly what to do with Shadowsun TBH. At first I got
excited about using her to infiltrate standard XV8 suits, but then realised
that you can’t do that because commanders with infiltrate can’t infiltrate with
units that don’t have infiltrate (they deploy at different times). Then I
thought about attaching her to a Stealth Team with marker drones for 2
BS5 infiltrating marker lights, but realised that, although she takes drones,
she does not have a drone controller so her BS does not confer on the drones.
Finally I thought about adding her to a Farsight Bomb to give them Stealth and
Shrouding when the drop in, but that just puts way too many points into one
unit.
The best I’ve
come up with is attaching her to a squad of Pathfinder to give them stealth and
shrouding, and a character to tank wounds. Not that exciting really as they
can’t infiltrate and everybody’s taking Thunder Fire Cannons these days!
I would
really welcome thoughts on how to use Shadowsun effectively!
Aun’Va
The “Space
Pope” got a bit better, although I’m still not convinced he’s worth it really.
His stats are truly dreadful, but that’s not the point. He comes with 2 honour
guards who are also pretty rubbish, but again, that’s not the point. You bring
the Space Pope for his special rules. The problem is, they aren’t that great
either!
He comes with
the usual Ethereal leadership buffs, but as well as allowing all units within
12” to use his leadership 10, all units board wide can reroll leadership tests.
This is good, but not amazing.
He can also
summon the elements, but unlike a normal Etheral, he can summon 2 per turn.
That would be good if it wasn’t for the fact that only one of the powers is any
good!
He has a
weird rule that give him an inverse save – i.e. he gets an extra save based on
the AP of the weapon that caused the wound. So if he was shot by a Lazcannon he
would get a 2+ save. Odd, but not great – punk him with Heavy Bolters, or
Multilazers!
Finally, he
has a fixed Warlord Trait that, once per game, allows all units that have gone
to ground to jump back up and act as normal. This might be effective for
ducking behind an Aegis to avoid a turn one alpha strike, then jumping back up
to shoot at an advancing horde, but it’s a bit of a one trick pony IMHO, and
again, it’s really for a static gunline army, not a mobile mechanised one.
Not persuaded
by Aun’Va. For half the points an Ethereal is better value IMHO.
Aun’Shi
A close
combat Tau Ethereal. For 60pts more than a standard Ethereal he gets weapons
skill and initiative 5, 4 attacks, an honour blade (not a power weapon, but
gives +2 strength), a shield generator (for a 4++) and all the standard
Ethereal stuff. His special skill is that in challenges, he can choose to
either e-roll his 4++, or have rending.
Frankly I see
no point in taking him over a standard Ethereal.
Darkstrider
Darkstrider
is the Pathfinder Special Character WS4 BS5 S3 T3
W3 I3 Ld9 Sv5+. For 100 pts he comes with a blacksun
filter, and a markerlight. He scouts and outflanks and is an independent
character, but can only attach to Fire Warriors or Pathfinders.
His 2 “big
things” are the structural analyser, which allows him to reduce a targets
toughness by one, and the ability for him and his unit to consolidate d6 inches
after they fire overwatch.
Hmmm….I guess
he’s another cheap HQ, but he’s not really that impressive. The Structural Analyser
is cute, but not really that big a deal. It only affects the shooting from
Darkstriders unit, unlike the rad grenades Ravenwing get. I guess you could
give the pathfinders Railrifles or Ion Rifles to double out T4 units reduced to
T3. The ability to fall back after Overwatch (called Fighting Retreat) is also
interesting, but it only effects his unit. Also it’s based on a premise that is
I suspect more and more irrelevant – i.e. that Tau want to avoid assault. While
this remains true, it’s less important in a game that is focusing more and more
on shooting. Frankly T3 Sv4+ infantry die pretty easily to shooting as well!
Summay on HQs
IMHO, the
stand out choice is the XV8 Commander, and then the Ethereal. They are
relatively cheap (the Ethereal in particular), and bring a lot to the Cadre as
a whole. While cheap the Fireblade is limited. He might be useful as a cheap HQ
where you don’t want an XV8 Commander (but when would that be?), and you just want to fill the slot. You
could sit him in an objective camping squad of Fire Warriors I guess. He’s got
a BS5 markerlight and a target lock.
Of the
Special Characters the only one that appeals is Farsight, but really only for
one particular build (the Farsight Bomb). I would love to find a good use for
Shadowsun, but I’m struggling to work it out. The 2 Ethereals are IMHO pretty
pointless, I don’t really see the benefit over a standard Ethereal.
Finally
Darkstrider – like Shadowsun I can’t help feeling there is a clever way to use
him, but I can’t see it. Maybe to outflank a squad of fire warriors into
your opponents backfield? With a positional relay you could even bring them in
on your opponent’s board edge. But the question remains – then what? Twelve
Fire Warriors aren’t really that scary.
Next Troops. Should be done by tomorrow.
EYIG
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ReplyDeleteYou cant attach a non-infiltrating character to a unit of infiltrators during deployment, but there's nothing in the BRB about using an infiltrating character to give the rule to a non-infiltrating unit....
ReplyDelete'An Independent Character without the
Infiltrate special rule cannot join a unit
of tnfiltrators during deployment.' BRB p38
People are talking about using shadowsun to infiltrate the farsight bomb (minus farsight of course as he's a character without infiltrate).
SM have used this tactic for ages. Sticking assault terminators in with Shrike, who lets them infiltrate or outflank
really farsight is only good for the 'bomb'. a regular commander at his pts cost is much better with engram chip, iridium armour and weapons.
ReplyDeleteI would love to be wrong about this, but I'm pretty sure you can not attach an inflitrating character to a non inflitrating squad and make them all inflitrate.
ReplyDeleteInfiltrate only confers to the bomb if Shadowsun is attached to the unit. To make it work at the time of infiltration, Shadowsun needs to be attached before the whole unit infiltrates. However, she can't attach before the bomb infiltrates.
The problem are the IC rules. Page 39 in the IC box, under "joining and leaving a Unit". It says "An IC can begin the game already with a unit either by being deployed in unit copherency with it, or if the unit is in reseve, by informing your opponent of which unit it has joined". So only 2 ways, deploy it in coherency, or attach to it in reserve.
The problem is, if Shadowsun attaches by deploying in coherency with the Bomb, the Bomb has already deployed. That happens before inflitration, so the Bomb can't infiltrate. Likewise, if she attaches to the bomb in reserve, then the unit is in reserve and has missed it's chance to inflitrate.
Wish it was otherwise.
EYIG
Perhaps you can't infiltrate with them (I'm not convinced you can't) but the key is that you can use Infiltrate to give you Outflank and hence stick an IC in a unit to pass it on.
ReplyDeleteAgreed re outflank. The question is why outflank when you can deep strike!
ReplyDeleteEYIG
What about using the Commander with Darkstrider, with all your eggs in one basket? Use the Commander as a weapons platform with Missile Launchers or plasma, and drop the toughness to instakill space marines. Mixed with the new FAQ you'd be able to take 2 plasma rifles at BS5, and blap anything without an invulnerable save. It'll even ignore the Feel No Pain a Terminator Apothecary in Dark Angels or Grey Knights brings.
ReplyDeleteWould it be possible to outflank with a HYMP Broadside unit in the opponent's backfield with Shadowsun and a positional relay? If so how viable do you think that would be (assuming you outflanked into cover and not in danger of assault)?
ReplyDelete