Game one
Against Dark
Eldar….oh dear! Can’t remember exactly, but something like a Venom with
trueborn, one with Incubi, 2 raiders with warriors, one with witches, a
Ravager, and one of the flyers – can’t remember which one. Mission was Big Guns
with 5 objectives.
My opponents
should have spread out well away from the objectives forcing me to drop near
him to kill his stuff, thus taking me off the objectives. With my limited
mobility I would have struggled to both alpha strike him, and take objectives.
Especially if he played “keep away” and just dakkaed me down at range. He sort
of did this, but on the first wave I managed to kill both of the warrior’s
raiders, and toast the guys inside (twin linked heavy flamers are utterly
devastating to anything that doesn’t have a 3+ armour save). My second wave
came in and consolidated my grasp of the objectives.
Highlights of
the game – my opponent getting his witches out to assault an Iron Clad with
haywire grenades and then dark lancing a nearby drop pod, blowing it up, and
killing a bunch of the witches! The rest went down to overwatching heavy
flamers. Another one that was particularly pleasing (!) was snap firing a multi
melta at his flyer, rolling a 6 and blowing it up!
Win to me.
Game 2
Against, Hesh
(who sometimes posts here), my old nemesis. We have played a number of times at
these tourney’s and I think the best I’ve ever managed is a draw. Frankly, he
usually wins the tounri’s at Games of War, and, if I was going to win, I needed
to beat him.
Hesh always
runs guard (he used to drive a tank for real in the Gulf, so you can forgive
him that!). This time his list was something like, Command Squad, lots of
troops, 2 Hydra Flak Turrets, 2 Manticores, 3 Vendettas with guys inside, and
Marbo. He also had Grey Knight allies – an Inquisitor and a Strike Squad.
Mission was Kill points.
I was worried
about the Strike Squad and warp quake. However, I got first turn, so my first
wave came in before Hesh could get Warp Quake off. All the pods came in
more or less where I wanted them, and the alpha strike was pretty devastating.
On his turn Hesh was unlucky with his Manticores and I managed to weather the
storm reasonably well, losing a couple of pods and some bodies. On my turn 2
the rest of my pods came in and landed more or less where I wanted them. More
importantly, the Iron Clads had survived and did a number on the Hydra’s and
the 2 Manticores. In his turn 2 I think all his reserves came in (maybe only 2
Vendettas perhaps?), but the “highlight” was Marbo turning a full tactical
squad into a heap of smoking power armour and genetically engineered offal!
After, I
think turn 3, it came down to whether his Vendettas could kill enough pods to
claw back the kill points lost from having his gun line wiped out. They
couldn’t.
Win to me.
Game 3
Against a
Chaos Marine list. Khorne Lord on a Juggernaut, in a small squad of Fiends.
Kharn, Maulerfiend, 2 squads of Berserkers in Rhinos, 10 (I think)
bikers, Havocs with Auto Cannons, a Vindicator and a Hell drake. Mission was
Dawn of War, The Scouring.
Haven’t
played a lot against new Chaos, so this would be interesting.
The objectives
were spread out all over the board, but with a weighting on the right. My
opponent spread out in his deployment area, with bikes and the Drake in
reserve. IMHO, this was a bit of a mistake. He had 4 scary things –Kharn, the
Lord, the Mauler Fiend and the Vindicator. By spreading them out it allowed me
to deal with one or 2 of them at a time. So I decided to play the game on
the right hand side of the board and alpha strike the Havocs, the Fiend and a
squad of Berzerkers. The Dreads hit the Havocs, the Stenguard hit the
Berzerkers and the Command Squad hit the Fiend. All of them failed to a greater
or lesser extent!
The dreads
left 2 Havocs standing, the Sternguard left 3 or 4 Berzerkers to charge them
next turn…and everything just bounced off the Fiend! But not to worry, the pods
had come down in such a way as to block off the right of the board and the
Lord, Kharn and the Vindi would struggle to get to my army.
This was a
really close game, which swung from one side to the other, with some crazy dice
rolling. On turn 2 my opponent’s bikes came on killing one of my Dreads. In
turn I killed the whole squad with one and a half tactical squads. My opponents
kept rolling handfuls of ones and 2s. On turn 4 his Hell Drake had to hover to
draw a line on some Sternguard. That gave me a chance to fire 2 twin linked
Multi Meltas and 2 twin linked melta guns at it – all of which missed!
In the end,
the game turned on whether I could kill his Heldrake (which was sitting on an
objective – remember it’s fast attack and scores) with a Multi Melta,
which was about 5mm in range. I did. Great game, and another win.
So on to day 2.
EYIG
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