Game 4
I got first turn and took it. I wanted to get my alpha strike in before he could cast his psychic powers. He set up behind the Aegis with pretty much everything, bar the 3 packs of Grey Hunters and Marbo who was in reserve. The problem with that of course was that it bunched everything up. The only thing he had in front of the Aegis were the 2 Lone Wolves, trying to push back my pods.
The Alpha Strike worked like a dream. The 'Clads came down and toasted a Long Fang squad, one of the Rune Priests and some of the Blob. The Command Squad came down and killed one Lone Wolf (one plasma gunner died to an over heat), while the Sternguard blew the other one off the board. In response he scratched some paint on a Drop Pod – I had deployed Vulcan in front of the Command Squad, and Lysander in Front of the Sternguard. They “tanked” all the incoming fire on their 2+, 3++.
Game 5
(If you will forgive a moment of fatherly pride – my 12 year old son was on top table!)
We were playing old Capture and Control. He got first turn and gave it to me, which is exactly what I would have done. Hmmmm….! What to do. But then a brain wave. If I was reasonably lucky with pod placement I could build a “wall of pods” round his objective and hide behind them, giving me more time to dakka down his army. If I brought the Sternguard and the Command Squad down with 2 of the tac squads, that's a load of bolt guns. It would also leave one tac squad to try and snatch my objective, and the ‘Clads to toast something once the demons came in. If the wall is round his objective, and I mange to weather the storm, then not only to I get his objective, but I also get Linebreaker.
It worked like a charm. After a couple of worrying moments with scattering pods, I built the wall. The Demons came down and were about to pounce. However, my ‘Clads came down and put so many wounds on the Flamers that I punched through the re-rollable 5++ and took them down (assisted by a rapid firing tac squad). Then another brain wave – by then I had 7 pods on the table, each of them with a storm bolter. That’s a lot of potential sixes to force grounding test on Fateweaver. So on the 3rd six, Fateweaver hits the deck and takes a wound – then the Sternguard polish him off. With Fateweaver down, suddenly the army’s not nearly so scary.
So in the end I held both objectives and had Kill the Warlord and Line breaker. Little Geek got first blood and Line Breaker.
Close one!
List analysis and thougths to follow.
EYIG
No comments:
Post a Comment