Showing posts with label Imperial Armour. Show all posts
Showing posts with label Imperial Armour. Show all posts

Friday, 20 April 2012

IA Tau lists.

Before I go on I’ve just realised I forgot to mention 2 new options – the different turrets for the Hammerheads, and the XV89 Commander Suits.
I can’t get very excited about either of them to be honest. As for the Hammerheads turrets, the only one that’s interesting is perhaps the long range burst cannon. For a fewer points you can emulate the long range anti infantry of the Railgun’s sub-munition large blast. Also the plasma would be interesting, if it was still AP2, but then again the benefit over normal plasma guns is grater range, but at range they will normally have cover. But the biggest problem of all is that they compete in the FOC with Broadsides.
As for the XV89s I’m not convinced that there is a huge benefit over the normal command suits. The only one that’s interesting is the one that packs the Smart Missile System. That could put out some significant fire power. However, the thing that puts me off is that the SMS is a heavy weapon, and suits are not relentless. Not sure I want to give up my mobility for 4 S5 AP5 shots.
So, back to the main point of the post – an IA list.

Sunday, 8 April 2012

Imperial Armour Tau Units Fast Attack

This is where the really interesting stuff is.

Tetras
Tetras are an AV10 fast skimmer with a Pulse Carbine and a Disruption Pod for 50 pts. Nothing terribly exciting. However, they also come standard with a High Intensity Marker Light, which pushes out 4 marker light shots per turn.

That is huge.

Wednesday, 28 March 2012

Imperial Armour Tau Units Troops

As I said in the last post, there are a number of new units in IA2, and in the recent update “approved” for 40k. Now, I’m not going to discuss whether this means you are “allowed” to play them, or whether tournaments should allow them in general play. It seems to me the answers to these questions are pretty obvious (“yes” and “yes” respectively, but that’s just me!)

First up we will look at the new troops choices. There are 2 – Sentry Turrets, and Sensor Towers.





Sentry Turrets

For 25 points you get a sentry turret, which is an immobile AV12 vehicle with BS2 twin linked burst cannons. You can upgrade it with plasma rifles, missile pods or Fusion Guns. You can also give it a disruption pod, a shield generator (4+ invulnerable save!), or the ability to deep strike. They come in units of 1-4.