Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Wednesday, 21 November 2012

Thoughts on the Tournament


This was my first real 6thed tournament, and my first one where Forge World units were allowed. If I’m honest I’m not sure I really enjoyed the gaming. The game against guard I found intensely frustrating, and the first Tyranid game likewise. Having no real counter to the list you’re fighting is annoying.

Now I could rant about how Vendettas are horribly under priced, about how Flyers and FMCs have created huge imbalance, and about how allowing Forge World units to counter that imbalance may have created more problems than solutions etc. etc., and some of it may even be true. However, if I’m honest, the real problem is that all the old certainties have been swept away. What worked in 5th, sometimes struggles in 6th, and what works in 6th you might never have come across in 5th. The fact of the matter is I have played too few games in 6th ed, to be able to deal with some of the stuff that’s on the table, or to build a list that has all the necessary tools.

And if I’m honest, that’s what I found most frustrating. So, much as I would like to blame the game, games workshop, forge world and “broken” lists, that’s not the real problem. The real problem is my own inexperience in this edition….at the moment.

And that’s an important qualification. It may well be that the games is imbalanced, that forge world do write crappy rules, and that flyers have broken the game, but only time will tell. If I go to the same tournament in a year's time and it’s still just as frustrating, then maybe we have a problem!

Only time will tell.

EYIG

Wednesday, 28 March 2012

Imperial Armour Tau Units Troops

As I said in the last post, there are a number of new units in IA2, and in the recent update “approved” for 40k. Now, I’m not going to discuss whether this means you are “allowed” to play them, or whether tournaments should allow them in general play. It seems to me the answers to these questions are pretty obvious (“yes” and “yes” respectively, but that’s just me!)

First up we will look at the new troops choices. There are 2 – Sentry Turrets, and Sensor Towers.





Sentry Turrets

For 25 points you get a sentry turret, which is an immobile AV12 vehicle with BS2 twin linked burst cannons. You can upgrade it with plasma rifles, missile pods or Fusion Guns. You can also give it a disruption pod, a shield generator (4+ invulnerable save!), or the ability to deep strike. They come in units of 1-4.



Thursday, 12 January 2012

Falling Out of Love with Beast Masters

Hello Sir#67 here and today I'm going to talk about the staple of my Dark Eldar lists: The Beast Pack.


I've used at-least one beast pack in every Dark Eldar list I've ever ran, but lately I've started to become more and more disillusioned with them. Don't get me wrong, they are a great unit and I'll try and keep this article balanced before putting my two cents in at the end.