Sunday 11 March 2018

Screens, and how to Beat them

As an army that predominantly deep strikes, and (worse) needs to charge from those deep strikes to really deal damage, I hate screens! However, if I'm to do well at the GT, I need to work out how to beat them so I can deliver Thunder Hammers to the Emperors foes. 

To be clear, what I mean are units positioned to push back deep strikers, and units strung out in front important units, that force you to charge them first, before you can kill the stuff hiding behind them. For my army to work at it’s full potential, I need to get better at clearing screens.

Saturday 10 March 2018

Blood Angels List Review

My list for Dark Millenium was 

Blood Angles Battalion

Lemartes
Captain JumpSmash

5 Scouts
5 Scouts
5 Scouts

15 Death Company with 3 Thunder Hammers

Guard Brigade

Company Commander (the CP Miner)
Tempestor Prime
Tempestor Prime

5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol
5 Tempestor Scions, 2 Plasma Guns, 1 Plasma Pistol

Cyber Wolf 
Cyber Wolf
Cyber Wolf

Acolyte
Acolyte
Acolyte

Heavy Weapons Team, 3 Mortars
Heavy Weapons Team, 3 Mortars
Heavy Weapons Team, 3 Mortars

Supreme Command Detachment

Shield Captain, Dawneagle Jet Bike, Hurricane Bolter
Shield Captain, Dawneagle Jet Bike, Hurricane Bolter
Shield Captain, Dawneagle Jet Bike, Hurricane Bolter

Tuesday 6 March 2018

Dark Millenium 5

This was the 4th time I’ve been to DM (missed last year’s event, which clashed with the LVO). The event has really hit its stride with 50 people attending (filling the venue), and having a waiting list. 

The Rules pack was quite unique, with primary and secondary missions, and Bonus Points for first blood, kill the warlord, line breaker and “last laugh) (i.e. the last person to kill something). The primary missions were recognisable, but the secondary maelstrom missions were bespoke for DM5. Your started with 20 maelstrom missions, of which you could achieve 2 per turn. They were all seperatly pointed (1-4), depending on how hard they were. There were 4 points for winning primary, 4 for secondary, and 4 bonus points.

Most people loved the rules pack, but I wasn’t a fan of the maelstrom mission. In practice games I found that having  20 missions you could choose from made things too complicated, slowing down the game as I thought about what I was going to achieve that turn. Ultimately I decided just to ignore the malestrom missions, and focus on the primary missions - if I scored any malestrom points it would be a bonus. 

So this was the list I took